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SARAH (JEJAK BINTANG)

3D CATEGORY

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OTHER MODELLING

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DESCRIPTION

A self-designed 3D character created for my Final Year Project using Autodesk Maya. Multiple tutorials were referenced throughout the process, as this was my first experience modeling a full character (non-sculpted). The goal was to achieve a cute and well-proportioned facial structure without distortion. UV mapping was completed in Maya, and texturing was done using Adobe Photoshop. The rigging process was carried out using a tutorial by SARKAMARI, while the body rig tutorial was provided by a friend from Vocational College, with adjustments made to ensure proper deformation and smooth joint movement. 

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AUTODESK MAYA

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PHOTOSHOP

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robots modelling

stylized deer modelling

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mechamato konco modelling

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